Dec 27, 2011, 11:03 AM // 11:03
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#1
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Mirror Of Reason [SNOW]
Profession: R/Mo
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Get rid of hench from all pvp
PvP = Player vs Player - so why do we have to put up with teams that hide behind hench. It is worse than playing teams that use bots or macros.
Time for the hench to be removed from guild halls.
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Dec 27, 2011, 11:39 AM // 11:39
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#2
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Henchs are controlled by a player thus it's still PvP.. Besides, i can understand your point for snowball AT's, as it's a bit annoying to face 4 henchways per AT, but you need to consider that the ycan't pick, thus it's a free win for you normally...
Besides, they're a key to deal with inactivity in some formats and removing them wouldn't do anything in that way but making places more inactive, thus /notsigned
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Dec 27, 2011, 01:24 PM // 13:24
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#3
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Guest
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Heroes and henchmen should never have been added to the game, they are a key contributor to why teamplay in pve broke down and players quit pvp. But at this stage of the game removing them would only make it worse. We wouldn't be able to gvg at all if there weren't henchmen.
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Dec 27, 2011, 03:07 PM // 15:07
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#4
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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Quote:
Originally Posted by Sankt Hallvard
Heroes and henchmen should never have been added to the game, they are a key contributor to why teamplay in pve broke down and players quit pvp. But at this stage of the game removing them would only make it worse. We wouldn't be able to gvg at all if there weren't henchmen.
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This 12charactersorwhateverthestupidamountis
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Dec 27, 2011, 03:55 PM // 15:55
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by Sankt Hallvard
Heroes and henchmen should never have been added to the game, they are a key contributor to why teamplay in pve broke down and players quit pvp. But at this stage of the game removing them would only make it worse. We wouldn't be able to gvg at all if there weren't henchmen.
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+1
GW2 won't have henchies
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Dec 27, 2011, 04:11 PM // 16:11
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#6
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Ascalonian Squire
Join Date: Sep 2011
Profession: N/Me
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Quote:
Originally Posted by M3G
+1
GW2 won't have henchies
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GW2 will be almost exclusively soloable though?
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Dec 27, 2011, 08:17 PM // 20:17
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#7
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Its inevitable when you make a game appeal to as many people as possible that some aspects of that game will annoy others.
The parts of the game you dislike don't play, the additions to the game you don't like don't use.
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Dec 27, 2011, 09:50 PM // 21:50
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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GW's PvP has modes with NPCs and without them.
You can think of them as 'towers' of sorts you have to guard and that attack enemies, since they don't move around as much as players in most PvP modes.
As for henchmen, there are 'downtimes' when it's harder to find people in some modes, or they won't join you if you have low rank, so they come in handy to fill a gap or two without adding heroes that may bring troublesome builds.
And no, they are NOT worse that teams that use bots or macros. There's nothing in PvP worse than those.
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Dec 27, 2011, 10:31 PM // 22:31
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#9
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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How are teams who handicap themselves with henchmen ruining the game?
Without henchmen, PvP would truly be dead now. Many lower-level teams rely on the henchmen to make up for missing players (they don't generally have a large pool of players to guest from) and would otherwise not play at all. Imagine even longer waiting times between matches in GvG or HA, then reconsider this suggestion.
__________________
Currently active in GW1 as of February 2015!
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Dec 28, 2011, 12:25 AM // 00:25
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#10
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Furnace Stoker
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TBH using a PI or Tease henchmen isnt really handicapping your team, its quite the opposite as they interrupt perfectly, while human mesmers dont.
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Dec 28, 2011, 01:26 AM // 01:26
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#11
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by bhavv
TBH using a PI or Tease henchmen isnt really handicapping your team, its quite the opposite as they interrupt perfectly, while human mesmers dont.
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Neither any of the HA nor GvG henchmen have these skills. If you are referring to heroes, they have long since been removed from PvP.
__________________
Currently active in GW1 as of February 2015!
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Dec 29, 2011, 08:46 PM // 20:46
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#12
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Lion's Arch Merchant
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Quote:
Originally Posted by Sankt Hallvard
Heroes and henchmen should never have been added to the game, they are a key contributor to why teamplay in pve broke down and players quit pvp. But at this stage of the game removing them would only make it worse. We wouldn't be able to gvg at all if there weren't henchmen.
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Heroes have very little to do with why people quit PvP. But yes formats like GvG would be unplayable for casuals without henchmen.
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Dec 30, 2011, 03:28 AM // 03:28
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#13
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Ariena Najea
How are teams who handicap themselves with henchmen ruining the game?
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Its that for a while teams began taking henchmen/heroes instead of seeking out more people and networking. Now because people have smaller networks it is harder to find people you know to bring in (of course this is further compounded by people losing interest and quitting).
In PvE its worse. The vast majority of PvE play is single player with option of co-op. Making the title and monument grind so important, which is far more optional and less fulfilling content, also discourages team formation.
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Dec 30, 2011, 08:13 AM // 08:13
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#14
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Forge Runner
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Yeah, because there are enough players left in this game, especially in the deader timezones.
Absolutely, completely, thoroughly, NO FREAKING WAY for this change. In fact, I'm going to go the opposite direction and support bringing back heroes.
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